Project Reality System Requirements



Here are the Task Highrise Program Specifications (Minimum amount). CPU: Core i5. Central processing unit Acceleration: Details. Failed to join game age of empires 3. Memory: 2 GB. OS: Windows 7 or afterwards.

Augmented Reality Functional Requirements. To support their ongoing development, the AREA is creating a Functional Requirements Committee (made up of AREA members) the goal of which is to ensure the requirements become an increasingly integral, relevant and important resource in the development of the Enterprise AR ecosystem. About This Game. Project Nimbus is a high speed mech action game set in a post-apocalyptic world. Players control 'Battle Frames' - humanoid battle suits armed with an arsenal of weapons. This is a mech game that lets you fly freely in the sky, dodge and intercept incoming missiles with machine guns, and fight armies of hostiles with every kind.

In reality showing off the fantastic new entrable buildings, but pretending to show off a new fancy gun. Looking forward to this. Posted 2019-01-27 at 18:09 by Filamu. The following software requirements specification report has been prepared for a project named eAdministration of computer labs. Suggested Read: Software Requirements Specification document with example; Chapter 1: INTRODUCTION. The project e-Administration of computer labs is an automated system for lab management.

VIDEO Cards: Integrated movie (Intel HD 4000 or afterwards), 1 GB shared memory space. PIXEL SHADER: 4.0. VERTEX SHADER: 4.0. Free of charge DISK Room: 500 MB. DEDICATED VIDEO Ram memory: 64 MBProject Highrise Recommended Requirements. Processor: Primary i7. Processor Rate: Information.

Ram memory: 4 GB. OS: Home windows 7 or later.

Project Reality System Requirements

VIDEO Credit card: Devoted video, 1 Gigabyte VRAM. -pixel SHADER: 4.0.

Requirements

VERTEX SHADER: 4.0. FREE DISK Room: 500 MB. Devoted VIDEO RAM: 1 GB.

To look at Matterport 3D Areas in digital reality, you will require acompatible virtual reality héadset with the Mattérport VR Showcaseapp (avaiIable via the 0culus™ Shop, found within the 0culus GearVR app) installed.Below, you will find equipment and software requirements forviewing 3D Spaces in virtual reality, simply because nicely as guidelines oninstalling Matterport VR Display and producing it the defauIt app forviéwing VR models. Equipment requirementsTo make use of Matterport VR Display, you will need a and compatibleSamsung Universe series phone.The, accessible for $99 on, and is certainly suitable with the Samsung,. (For comprehensive Gear VRproduct specs and compatibility, go to.)Matterport VR Showcase is furthermore suitable with the Gear VRInnovator Edition for Universe S6, and the Gear VR Boss Editionfor Take note4. Software requirementsTo make use of Matterport VR Display, your smartphone must become working theAndroid Kitkat (4.4) OS or afterwards, and you musthavé the Oculus Gear VR app installed. You willautomatically be caused to install the Oculus Gear VR app ón yoursmartphone the very first period it is certainly put into your Géar VR headset.Setting up operating Matterport VR ShowcaseDownload and install Matterport VR Showcase fromthe Apps section of the Oculus™ Store, utilized from within theOculus Equipment VR app.

Downloads are subject to your normal data usagerates. We recommend getting the app while connected to a wifinetwork.As soon as set up, you will end up being able to watch our open public gallery ofinteresting Matterport 3D Spaces, and your very own eligible convertedspaces, in completely immersive virtual reality. Installing Matterport VR Showcase1. If you have got not already, install the Oculus Equipment VRapp by placing your smartphone into the Equipment VR andfollowing thé on-screen prompts.2. Release the Oculus Gear VR app while your telephone isconnected to a safe wifi network.3.

As soon as in the ápp, scroll down tó the Apps section ofthe shop, near the bottom of the major page. Press SeeAll on the best.4. From the Apps screen, scroll down and select MatterportVR Display.5. Click on Install to begin downloading. Operating Matterport VR Display1. Start the Oculus Gear VR app.2. Click the Menu icon in the higher left-hand part(represented by three horizontal gray bars) and move toLibrary.3.

Define Project Requirements

From within the Collection, swipe to the Apps tabs andscroll lower until you discover the Matterport VRShowcase app.4. Click Begin to launch the app.You will be prompted to put your gadget into your Géar VR tocontinue. Place your telephone into the Equipment VR and put the headseton. You should observe a choice of hand-curated Areas provided foryour observing pleasure.The initial time you look at any Area, you will require to download itviá an internet connection. Once downloaded, you will end up being capable toview the Space, also without a data connection.Be aware: If you have already set up a previousversion óf Matterport VR Showcase or our Sideloaderapp, you will require to uninstall both before installing the mostcurrent edition of Matterport VR Showcase.

With PR:BF2 it can be no more time needed to have got Battlefield 2 installed. Page rank:BF2 v1.3 and over and above functions as a standalone video game.

If you possess a version of PR:BF2 set up you will need to uninstaIl this before yóu install PR:BF2 v1.5. There is certainly no spot accessible from and older version to v1.3!You have to download the complete PR:BF2 instaIler from our site. There gained't end up being a requirement to have Battlefield 2 installed.​ ​There are usually 2 set up strategies. You can use the Download Associate program which makes it a great deal less complicated to install PR:BF2 ór you can by hand download and set up the Installer thróugh a Torrént. With either method there are usually 2 actions: Download and lnstall:1) DownloadThe Download Associate will download the Installer making use of the Torrent protocol.

So create certain this isn'capital t clogged by your ISP. Just down load the Download Assistant from our and stick to the guidelines in the program. If you are usually on a latest version of Windows it will provide a easy button to start the installer. If you are usually on a old version of Windows it will not really. Then you will become needed to go to Stage 2 and adhere to the guidelines to set up PR:BF2.If you downloaded the Torrent edition (and now the Download Helper), this is certainly NOT the full install.

You make use of the small.torrent document with a BitTorrent client to actually down load the complete.iso file. We recommend. As soon as the bittorrent is downloaded through your chosen Torrent software, you will be provided with a 'ISO' document to move on to phase 2 after the software finishes the download.2) InstallationIf using the download assistant on a modern edition of windows ( Windows 8 and beyond) you can skip out on this action. The download arrives in the type of an “ ”-file. Your best option will be to Get the ISO document using free software such as or even.A few even more points:. After installation a shortcut for Project ReaIity:BF2 v1.5 will be provided on the desktop computer, double click on on this icon to open the Launcher. Whén the launcher seems you will be welcomed with a player profile setup, here you can either create a new account, obtain or transfer a pre-existing Page rank player profile.

To import your profile choose the preferred user profile from the list and after that click import. Since DICE and EA eliminated assistance for BF2 in Might 2014 we now use our very own account-service fór PR:BF2. AIl your outdated BF2 balances (before PR:BF2 v1.2) are no more time retrievable. We share our accounts support with the Neglected Wish 2 change for BF2.If you are usually new to BF2:PR and have got never made a profile before, just click on ‘Create New Accounts' and fill up in the necessary details and pick a practical, simple to enunciate username.

To enjoy on PR multiplayer computers you need to create an online user profile. You can additionally make an offline profile if you choose to. In game, Mumble is the program which we use to connect to each various other in PR:BF2, which repIaces BF2 vaniIla's Voice-0ver-IP (VOIP) systém. The major unique function of Page rank Mumble will be that its main technique of conversation is transmitted within 3D room, which will be directional and closeness centered.

This is certainly called Local. What this indicates can be that all participants on your team can talk to each some other if they are close by, and you can listen to in what path they are usually speaking from, likewise you can determine how far away they are usually, just like in true lifestyle.After becoming a member of a team you gain entry to that squad's Radio stations Internet, which allows you to transmit to other players in your squad no issue where you are on the chart. Squad leaders also possess gain access to to an extra Radio Internet that allows them to communicate directly to the commander, internationally to all various other squad management, and straight to an specific squad head. When using a stereo internet, a transmitting cue will end up being heard when triggering and deactivating the radio stations (which can be activated in the launcher audio options). The default tips for sending over mumble are usually as follows:. Team leader to Commander Radio stations (/): you speak to the commander in private.PR Mumble arrives installed together with Page rank:BF2.

It operates alongside the game installation and will all client side tasks instantly for you like as starting and connecting you to the right mumble-server. Players have got the selection to configure their communication configurations to their fulfillment just like the prior version. Dell latitude 5480 keyboard light not working.

Rename a printer windows 10. This contains insight and result devices, volumes and the key pad shortcuts. The two nearly all important tips are default: Regional approach (L) and squad radio net (0 on the numpad).The primary keyboard cutting corners can be modified in the Page rank Launcher furthermore via the options menus under the PR Mumble tabs.It's recommended that you also check out the main settings screen directly within the mumble application to make certain it't all correctly sét-up.

To perform this, locate the Page rank Dogtags in the system tray next to the Windows system clock (PR offers to become working), click on on the image to open the mumble user interface then find configurations at the top. After that the settings panel will show up and you cán configure your insight and output audio products and alter more key pad shortcuts and some other settings.

Page rank Mumble furthermore combines with BF2't HUD screen. During the game you will find the names of players speaking, each color depicting over which station they are usually transmitting, which is certainly displayed in the lower remaining hand corner of your display. In the lower right hand corner mumble furthermore indicates over what channel you are usually transmitting with a different colour based on the channel you are usually making use of. It also displays whether your microphone or loudspeakers are moderate, and if there's linking problems with the mumble client.

For the original codename for the Nintendo 64, see Nintendo 64.
Project Reality
Project Reality Dogtags Logo 256.png
Developer(s)Black Sand Studios
Publisher(s)
DesignerDesigner Missing
EngineRefractor 2 Engine
statusStatus Missing
Release dateAugust 7, 2005[1]
GenreFirst-person shooter
Mode(s)Singleplayer, Multiplayer (Advance and Secure (AASv3), Command & Control (CnC), Co-operative, Insurgency, Skirmish, Vehicle Warfare)
Age rating(s)Ratings Missing
Platform(s)Windows XP, Windows Vista, Windows 7
Arcade systemArcade System Missing
MediaDownload PR (3.44GB)
InputKeyboard, mouse, joystick (optional)
RequirementsBattlefield 2 with 1.5 patch, Windows XP, 2.0 GHz CPU, 1GB RAM (2GB recommended), 3.3 GB hard disk space, DirectX compatible 128MB graphics card (256MB recommended)
Credits | Soundtrack | Codes | Walkthrough

Project Reality (abbreviated to PR) is a modification for the computer gameBattlefield 2 on the PC. Project Reality's aim is to use the game engine, developed by Digital Illusions CE (DICE), to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.

  • 1Game mechanics
    • 1.2Realism
  • 2Features and additions
  • 3Reception

Game mechanics[edit | edit source]

The game mechanics in Project Reality have been greatly modified from standard Battlefield 2 in order to provide for more realistic gameplay.

Game modes[edit | edit source]

Project Reality features five game modes. Two of the game modes involve capturing and holding control points, similar to the Conquest mode of Battlefield 2, although control points must be captured in a certain order, AASv3 has many points that are chosen at random for a battle, giving many different areas on a map for firefights and replayability. Vehicle Warfare mode gives AAS a twist, by putting full emphasis on heavy vehicles, and restricting access to infantry kits. The Command and Control mode removes all control points, instead focusing combat around player built fortifications. The Insurgency mode, intended to simulate asymmetrical warfare, involves a conventional forces team searching for and destroying illegal weapon caches while the other team, the insurgents, try to defend them. The mod also features a co-op mode, where human players may play alongside with, or against, computer controlled players.

Realism[edit | edit source]

File:PRM4Aimpoint.jpg
In-game screenshot showing the player as a member of the US Marine Corps faction armed with an M4 carbine.

The weapons and vehicles in Project Reality have their properties modified for increased realism. Ballistics are adjusted to reflect those of real weapons, including characteristics such as bullet drop. Project Reality features a locational damage system. If a vehicle suffers heavy damage to its tracks, it will likely be immobilized. Likewise, damage dealt to the turret of a tank will immobilize the turret.

Spawning[edit | edit source]

Players can no longer spawn at flags which their team is in control of, nor can players spawn on their squad leader. In PR, players can spawn at a permanent spawn point at their main base, at their squad's rally point, or at Forward Operating Bases.

Rally points are spawn points placed by the squad leader of a squad (as long as one other squad member is near the leader and the squad lead has an officer kit). Only the squad members of that squad may spawn on the rally point. These are primarily for regrouping the squad temporarily, and as such they expire after a short period, or if enemies get within a certain distance.

Forward Operating Bases are special player deployable assets. Squad leaders may place Forward Operating Bases if they have 1 supply crate dropped from a Logistics Truck or helicopter and an officer kit. A Firebase (as it tends to be called) can be reinforced with deployable razor-wire fences, foxholes, an AA-turret, anti-tank missile installation, and up to 2 HMG nests. These assets can be placed by any friendly squad leader, and have to be built using the shovel, a tool most individual soldier kits carry.

Rally points and Forward Operating Bases may be over-run or destroyed. The one permanent spawn a team has is at their main base. This is typically the last flag able to be captured by the opposing team (other times the main base is close to the last flag, but not the flag itself). Almost all vehicles spawn at the main base of team.

System

The exception to all this is the insurgent team on the Insurgency game mode. In that case, the insurgents get spawn points on their weapons caches (or time-limited 'spawn caches'), however they lose the ability to spawn there if the weapons cache is destroyed or the enemy force gains intelligence about the cache. Along with these points, the insurgents can deploy and construct destructible Hideouts to spawn at, which act in a similar way to the Forward Operating Bases the Blufor can deploy.

Kits[edit | edit source]

Players can no longer spawn with all the kits that are ultimately available. A player may spawn as an Officer (with or without scope on the primary weapon), Rifleman (again with or without scope), Combat Medic (limited to one per squad), Rifleman Specialist (not to be confused with special forces; he only carries some extra equipment like a shotgun), or Automatic Rifleman (limited to one per squad). In order to spawn with the Officer kit, a player must be a squad leader of a squad with 2 or more members. Other, more specialized kits such as the Heavy Anti-Tank, Light Anti-Tank, Anti-Aircraft, Sniper, Marksman, Grenadier, and Combat Engineer have to be requested (Officer, Automatic Rifleman and Combat Medic can be obtained in this fashion as well). This is done from a friendly supply crate dropped by logistic trucks or larger transport helicopters. All these kits are limited in the amount that are available. The exceptions are Crewman and Pilot kits (see below). Kits can also be picked up from dead enemy soldiers, which is useful as taking a specialized kit will deny the enemy that kit until the soldier using the kit loses it.

Crewman and Pilot kits are needed to drive armoured vehicles and pilot airborne vehicles respectively. They are unlimited in number and may be requested from the entry points of the appropriate vehicle, or from a friendly supply crate.

Some specialized kits may be pickup kits. Pickup kits are laid on the ground and may be picked up as the name suggests. These are especially prevalent for the insurgent team. This is because the insurgents may not request kits in the normal fashion.

Features and additions[edit | edit source]

In addition to gameplay changes intended to make the game feel more realistic, Project Reality also includes new factions, assets and fighting theatres.

New assets[edit | edit source]

Although Project Reality reuses some of the models from Battlefield 2, it also features many new weapons and vehicles (with some of the existing hardware from the original game being revamped to make it more realistic). All of the maps in PR are new, including some based on real life locations, such as Al Basrah, Muttrah, the Korengal Valley, the Gaza Strip, Fallujah and Mestia, and some based on generic fictional locations in the Middle East, East Asia and around the Black Sea.

Factions[edit | edit source]

Project Reality currently includes eleven factions. These include the United States Army, the United States Marines, the British Armed Forces, the Russian Army, the Israel Defense Forces, and the Canadian Forces. As well, there are the Iraqi Insurgency, the Middle Eastern Coalition (a fictional Middle Eastern alliance carried over from Battlefield 2), the People's Liberation Army, Hamas, the Militia (based on Chechen resistance fighters) and the Taliban. It is confirmed that the Dutch Armed Forces and the Bundeswehr will be included later.

Project Reality 2[edit | edit source]

In Early 2009 it was revealed through the official Project Reality forums that a standalone successor 'Project Reality 2' is in pre-production.

While PR2 is still in the planning/experimentation stage, a license for the C4 Engine has been purchased.

PR:Arma 2 (PR:A2)[edit | edit source]

It has been announced by the Developers of Project Reality that a version called Project Reality: Arma 2 will be released for the Arma 2 game. The main aim for PR:ArmA2 is:

'To create an immersive modification for ArmA2, which focuses on encouraging teamwork through gameplay'

The following information is quoted from the official Project Reality website in reference to the new mod.

As with Project Reality's original conception on the Refractor 2 engine, at this stage PR:ArmA2 should be classed as a Mini-Mod; we have to start somewhere! Don't be fooled though, this release will by no means disappoint, due to the large number of high quality art assets already created by the Project Reality Team, and the considerable experience of the PR:ArmA2 Development Team on the Real Virtuality 3 engine!

PR:ArmA2 will exist as a standalone modification. It will remain self contained, self developing and not rely on or use externally held add ons from other sources where at all possible. What that means to the player is that it will be a 'one stop shop' as an installation package, with no requirement for additional multiple add on packs.

We also want to emphasis we are not in direct competition with any of the other great mods out there. However as a team we want to see what we can now do with the Real Virtuality 3 engine, as well as the continued full scale continued development of PR for Battlefield2. We are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development.

PR:Vietnam (PR:V)[edit | edit source]

What was thought of as an April Fool's joke[2] turned out to be quite real. In an announcement[3] by Trahn Lee Liao, a developer of Eve of Destruction Devs Team, which makes one of the premier Vietnam mods for the Battlefield series, it was stated that PR:V was in fact real. It states that PR:V is a joint co-operative effort between the mod teams of Project Reality:BF2 and Eve of Destruction. It was later also announced on www.realitymod.com.[4]

Reception[edit | edit source]

Critical response[edit | edit source]

Project Reality System Requirements Definition

Major game review websites, IGN and GameSpy have both reviewed Project Reality. IGN review states 'why all BF2 players should download this mod.'[5] while GameSpy says that 'the mother of all realism mods [has] arrive[d] for BF2'.[6]PC Zone Magazine also reviewed Project Reality, saying that 'not only does it make the virtual warfare harsher, Project Reality also adds fantastic new maps, vehicles and weapons to the fray'.

Awards[edit | edit source]

Project Reality 2 System Requirements

In 2006, Project Reality won Mod DB's Silver Spanner in the Mod of the Year 2006 awards, with 80,000 votes in total, and out of 4,000 mods PR came in second place.[7]

In 2007, Project Reality won a variety of awards, including GameFlood's $25,000 Mod & Map Contest in the category 'Best FPS Mod', and [8] Total Gaming Network's 'Best Modification of 2007 Award'.[9] Furthermore, Project Reality won Mod DB's Silver Spanner in the Mod of the Year 2007 awards.[10]

Project Reality Manual

In 2008, Project Reality won both Mod DB's Editors Choice of Best Multiplayer Mod[11] and the Mod of the Year,[12] which is player's choice.

Press coverage[edit | edit source]

Project Reality has been featured in a variety of magazines. It was featured in the February print edition of Computer Games Magazine, a magazine distributed in North America. Project Reality was published in the March issue of GameStar as well as being distributed on a CD with the magazine. It was also featured in the April 2008 edition of the Soldier Magazine, the official magazine of the British Army.

References[edit | edit source]

  1. Project Reality Mini-Mod. Project Reality Forums. Retrieved on 2005-08-07
  2. Project Reality Vietnam Announced!. Project Reality Forums. Retrieved on April 21, 2010
  3. Project Reality: Vietnam. EoD Devs Team. Retrieved on April 21, 2010
  4. Project Reality: Vietnam Update. Project Reality Forums. Retrieved on April 21, 2010
  5. IGN Review. IGN. Retrieved on 2007-03-10
  6. GameSpy Review. Gamespy. Retrieved on 2007-03-10
  7. Mods of 2006. Mod DB. Retrieved on 2007-02-15
  8. GameFlood Mod & Map Contest winners. GameFlood. Retrieved on 2007-08-04
  9. Best of 2007 Awards. TGN. Retrieved on 2008-01-01
  10. Mods of 2007. Mod DB. Retrieved on 2008-01-28
  11. 2008 Best Multiplayer Mod of the Year Awards = Mod DB. Retrieved on 2009-03-03
  12. 2008 Mod of the Year Awards = Mod DB. Retrieved on 2009-03-03

See also[edit | edit source]

External links[edit | edit source]

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