How To Get To Underworld Fallout 3



Infobox incomplete
The infobox template in this article is missing some required data. You can help The Vault by filling it in.
  1. Underworld Fo3
  2. How To Get To Underworld Fallout 3 Console Commands
  3. Underworld Fallout 3 Location
  4. How To Get To Underworld Fallout 3 Walkthrough

I went to Underworld and killed all of them too, same with Megaton and Big town and the Lincoln memorial. Anyone I helped, I killed. Tonight, I'll obliterate Oasis and Little Lamp. I'll enjoy killing the mayer there. I did save right before he died so I can avoid this ending all together later. But right now, its murder time. Underworld Outfitters is a shop run by a ghoul named Tulip. It can be found on the east side of the ground floor of Underworld and contains a variety of items. 1 Layout 2 Notable loot 3 Notes 4 Appearances Her store has a variety of armor and ammunition, and she also has a surprising amount of money (ranging from 400 to 600 caps), making her a great shop for mid level characters.

Missing data
A template in this article or section is missing some data. You can help The Vault by filling it in.
Audio needed
This article has missing audio files. You can help The Vault by uploading them.
Winthrop
Biography and appearance
RaceGhoul
GenderMale
Hair StyleHairGhoul01 (HairGhoul01)Hair Color?
Eye ColorGhoul (EyeGhoul)
AffiliationUnderworld
RoleEngineer
LocationUnderworld
Dialogue FileWinthrop's dialogue
Gameplay
QuestsThis Old House
Combat StyleDefault
aggressionUnaggressive
confidenceBrave
assistanceHelps Allies
Statistics
Alignment0 Neutral
SPECIALStrength: 4
Perception: 5
Endurance: 4
Charisma: 6
Intelligence: 7
Agility: 4
Luck: 5
Derived StatsHit Points: 10
Fatigue: 50
Critical chance:
Melee damage:
Unarmed damage:
Poison resistance:
Radiation resistance:
Tag SkillsMechanic (Mechanic)
Barter: 60
Big Guns: 13
Energy Weapons: 15
Explosives: 15
Lockpick: 58
Medicine: 19
Melee Weapons: 13
Repair: 19
Science: 62
Small Guns: 13
Sneak: 13
Speech: 17
Throwing, unused: 0
Unarmed: 13
PerksSPLO - Actor Effect: SPEL - Actor Effect [000617BE] <GhoulRadHeal> 'Radiation Healing' SPLO - Actor Effect: SPEL - Actor Effect [000617BD] <RadResistGhoul> 'Radiation Resistance'
Level5
Calculated: 1 → 1
Technical
Editor RaceGhoul
Editor IDWinthrop
Base ID000156eeRef ID00026004
ScriptSCRI - Script: SCPT - Script [0003193F] <WinthropSCRIPT>
Editor FactionsUnderworldResidentFaction
MS08NoteOwnerFactionWinthrop
Packages
Packages
Package 000300AE (UnderworldWinthropGreetPlayer)

Package 000300AF (UnderworldWinthropStayAtEntranceToGreetPlayer)Package 000300B0 (UnderworldWinthropSandboxConcourse0x24)

ActorMike Rosson (MaleGenericGhoul)
Special Head GearEyebrowF (EyebrowF)

The Underworld is easy to find once you get inside the Museum. Just go through the doors beneath the giant skull, straight across from the Museum entrance.

Smoothskin? You know, because your skin is so smooth... and tasty... Relax! I'm just kidding! But I had you going, didn't I?

Winthrop is the engineer and de facto leader of Underworld in Fallout 3.

  • 2Interactions with the player character

Background

Winthrop is Underworld’s technician. He checks on the electricity, makes sure any plumbing is in working order, and generally takes care of things.[1] He restored and reprogrammed the robotCerberus, and is responsible for his maintenance. However, Underworld is running low on scrap and may be forced to dismantle Cerberus unless they get a steady stream of scrap from elsewhere.[2] Winthrop is willing to trade medicine for extra scrap, including RadAway and Rad-X, because quite frankly, ghoul have no use for them.[3] When he's not worrying about scrap, Winthrop sleeps for a few hours in his little workshop off the Concourse, and is occasionally joined by his girlfriend Greta.[4]

How To Get To Underworld Fallout 3

Interactions with the player character

How To Get To Underworld Fallout 3

Interactions overview

This character drops an ear when killed (Contract Killer).
This character can repair items.Repair cap: 54
This character starts quests.

Quests

  • This Old House: Due to a steadily declining supply of resources, Winthrop will give the Lone Wanderer one stimpak, RadAway, or Rad-X in exchange for every 5 pieces of scrap metal. With a high enough Strength, the Lone Wanderer can threaten him into giving up 10 stimpaks for free. After this, he will refuse to speak with the Lone Wanderer.

Inventory

ApparelRobCo jumpsuit
Weapon10mm pistol
Carried items-
Drops on deathempty

Notable quotes

  • '[Smoothskin? What does that mean?] Smoothskin? You know, because your skin is so smooth... and tasty... Relax! I'm just kidding! But I had you going, didn't I?'

Appearances

Winthrop appears only in Fallout 3.

Get

References

  1. The Lone Wanderer: 'What do you do around here, Winthrop?'
    Winthrop: 'Me? I keep every hunk of old rusted pre-war garbage around here in operating condition. We've got lights, water, and ventilation all running off the old crap they used to keep this place going for the tourists. I've managed to keep it going so far, but... well, I'm not sure how long I can keep it up.'
    (Winthrop's dialogue)
  2. The Lone Wanderer: 'Why? What's wrong?'
    Winthrop: 'We've scavenged just about all of the scrap metal from all of the places we can safely get to. We're scraping the bottom of the barrel here. Hell, not before long, I'm gonna have to disassemble poor ol' Cerberus for parts. Hey, you get around, don't you? Tell you what, you bring me back any Scrap Metal you find out there and I'll trade you whatever I can. We can work out a trade. We've got some stuff around here that we don't need, but a smoothskin like you might make use of it.'
    (Winthrop's dialogue)
  3. The Lone Wanderer: 'What sort of payment are we talking about?'
    Winthrop: 'Well, we got Stimpaks, but the Doc keeps us healed up, so we don't really need 'em. So I could trade one of those for five bits of Scrap Metal. We also got us a TON of RadAway and Rad-X. I mean, what good is it to us? But I'll trade you either one for five bits of scrap. Your choice.'
    (Winthrop's dialogue)
  4. Fallout 3 Official Game Guide Game of the Year Edition p.103: 'Winthrop
    Winthrop is Underworld's technician. He checks on the electricity, makes sure any plumbing is in working order, and generally takes care of things. He restored and reprogrammed the robot Cerberus, and is responsible for his maintenance. Winthrop sleeps for a few hours in his little workshop off the Concourse, and is occasionally joined by his girlfriend Greta.'
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
LocationsCarol's Place ·The Chop Shop ·The Ninth Circle ·Underworld Outfitters
CharactersAhzrukhal ·Carol ·Cerberus ·Charon ·Doctor Barrows ·Ethyl ·Greta ·Griffon ·Meat ·Mister Crowley · (Moira Brown) ·Nurse Graves ·Patchwork ·Quinn ·Reilly ·Snowflake ·Sydney ·Tulip ·Underworld resident ·Willow ·Winthrop
QuestsYou Gotta Shoot 'Em in the Head ·Reilly's Rangers · (The Wasteland Survival Guide) ·Hired Help ·This Old House ·The Amazing Aqua Cura! (Broken Steel)
Retrieved from 'https://fallout-archive.fandom.com/wiki/Winthrop?oldid=2050025'
Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to standardizing Fallout 3 location articles. If you want to participate, please check the project page.
Dunwich Building
Site
Map MarkerDunwich Building
Technical
Cell NameDunwichBuildingExterior (exterior)
DunwichBuilding01 (ground fl, east)
DunwichBuilding02 (forsaken ruins)
DunwichBuilding03 (virul. underch.)
ref id00002bc4 (exterior)
00017f52 (ground fl. east)
00017f51 (forsaken ruins)
00017f50 (virul. underch.)
TerminalsDunwich Building terminals

Dunwich Building is a ruined office building in the Capital Wasteland, located at the southwestern most point on the map, south of Girdershade and far west of Tenpenny Tower. It is a medium sized office building with three interior sections.

  • 2Layout

Background

Before the war, the building was owned by Dunwich Borers LLC, a company that manufactured rock drills for tunneling and drilling. A locked computer terminal midway through the building contains audio transcripts of a company executive. The transcripts function to both praise the release of a new drill, the sounds of bombs dropping and what appears to be the horrible words of the bombs effects on the workers, by turning them into feral ghouls.

Layout

Exterior

The immediate vicinity of the Dunwich Building is a barren area marked by jagged rocky terrain and steep cliffs. Immediately due west, in line with the north face the building at the base of the cliffs, is a booby-trapped baby carriage accompanied by a dead raider.

Interior

The building is a dark set of interior ruins populated by various types of feral ghouls. A number of audio-logs and computer terminals provide visitors with background on the building and an unfortunate wastelander named Jaime. In addition to the building itself, two separate levels lie underneath. The deepest level is a cavern with an eerie obelisk - a woman emerges/reaches out from the obelisk; vines entangle the obelisk and skulls run up its back. It is also rather highly irradiated, reaching up to 20 rads at the top. Several feral ghouls appear to worship it, and although similar, it is not connected with the statue in Underworld.

The building is broken up into three parts: the Dunwich Building Entrance, the Forsaken Dunwich Ruins, and the Virulent Underchambers. The deeper you go into the Dunwich Building the darker it becomes, and eventually the use of the Pip-Boy light is necessary. You can only access these areas in respective order, but there is a shortcut back to the first room from the Virulent Underchambers. Note this is one way only.

When you pass through a certain doorway, early in the Forsaken Dunwich Ruins section, you will have a hallucination to pre-War times and see a man in front of you. You will then come back to reality and see it is a glowing one. In the hallucination, it is possible through a glitch to enter V.A.T.S. and see the name of the pre-War man.

Near the entrance, you find a set of five audio logs left by an unfortunate visitor named Jaime. As you proceed further into the building, you find four additional audio logs documenting his transformation into one of the building's deranged inhabitants. The final audio log found within the building, though mostly rambling by an insane, ghoulified Jaime, mentions the name 'Alhazred'.

In the Virulent Underchambers, the player can actually discover the creator of the increasingly demented audio logs (who has now fully mutated into a ghoul) and a handful of feral ghouls worshiping the obelisk. As Jaime stands facing the obelisk with arms upraised, it appears that he is somehow summoning ghouls out of the mist-shrouded recess in the rock wall opposite. Interestingly enough, killing Jaime, who is armed with a Chinese assault rifle, counts as a positive Karma act (if the player previously chose the Lawbringer perk, Jaime will also drop a finger), and does not turn the ferals hostile if they weren't. The obelisk in the center is irradiated about half way up, and emits levels of radiation that max out at 20 rads per second. As a side note, once the player crosses the threshold of the doorway into the cave with the obelisk, an 'eerie voice' can be heard if the volume is up high enough (along with the 'effects' sound setting). You can only access these chambers via the Forsaken Ruins.

There is also a log on a terminal made by an unnamed scavenger who wandered into the ruins, hoping to find it abandoned. Upon finding the ghouls, he holes up in the room with the terminal and as paranoia sets in he remembers his friend 'Billy' coming with ammunition and grenades. Using this cheerful optimism he logs off the computer and survives for an unknown period of time. The skeletal remains in front of the computer and the second set of remains just inside the entrance to the Dunwich building, accompanied by a box of ammunition and a box of grenades, seem to suggest that his friend was ambushed and killed shortly after entering the building, and with no extra ammunition or hope of rescue, the scavenger was either overrun or committed suicide.

If you have the Point Lookoutadd-on, you can burn the Krivbeknih book in the Virulent Underchambers obelisk as an optional part of The Dark Heart of Blackhall quest. (You can also burn the Krivbeknih outside of this quest, although there is no apparent effect other than the item being removed from the inventory).

Notable loot

  • Bobblehead - Melee Weapons located in the Virulent Underchambers, on the ground right at the end of the zone (at the shortcut door leading back to the Dunwich Building).
  • Dean's Electronics located in a side room with cleaning/maintenance supplies in Forsaken Dunwich Ruins. The room is upstairs off the southern hallway at the center of the map (halfway between the Dunwich Building and Virulent Underchambers exits on the map). The book is located to the right of the toolbox on the shelf.
  • Nuka-Cola Quantum located on the ground floor, northeast of the entrance, in a closet at the bottom of the stairs.
  • Jaime's personal journal entries #1-5 on the table to the left when entering the building. Entry #6 is on the same floor, in the western chamber, on a desk with a radio. Entry #7 is on a blood-covered table just outside the door to Forsaken Dunwich Ruins. Entry #8 is on the first level of the Ruins section, in the center of the large chamber where the hallucination takes place, on a desk with the computer terminal (easy) containing dictation records. Entry #9 is on a desk just inside the entrance of the Virulent Underchambers.

Related quests

Notes

  • Available supernatural phenomena include:
    • In the Dunwich Building Entrance you will find a 'self-opening' door (upper area in the south corridor), but you need to come from the east.
    • The instantaneous flashback happens in the beginning of the Forsaken Dunwich Ruins, after a stair and a left path (the only way to continue this part of the building).
    • Upon entering the room where the unknown adventurer refers to 'Billy' a coffee pot is thrown to the floor and a fan on the desk is knocked over.
    • When facing the entrance from the outside, you are facing south. When inside, with your back to the door, you are facing north.
  • Various terminal entries provide a bit of pre-War backstory and stories of other wastelanders who ventured into the building.
  • Ronald Laren from Girdershade can be asked about anything interesting in the area, causing him to tell you to 'Stay away from the Dunwich building, that place is bad mojo.'
  • When entering the flashback, the walls and ceiling appear to be in bad condition and chipping, which is strange as the flashback is pre-War, before the building was abandoned and deteriorated.
  • A severed head can be found on a table on the first floor of the Dunwich building, just before the Forsaken Ruins. It is placed upright on the table with Jaime's seventh log. However, exiting to Forsaken Ruins and returning causes it to disappear.

Underworld Fo3

Appearances

Dunwich Building appears only in Fallout 3.

Behind the scenes

  • The story told in the personal logs found in the Dunwich Building, the name of the building, the whispering obelisk found in the Virulent Underchambers, and many other facets of this location refer to H.P. Lovecraft'sCthulhu mythos. See especially The Dunwich Horror.
  • The strange voice near the Obelisk is actually repeating the name 'Alhazred', which is also the name Jaime repeated several times in his last audio tape. Sometimes the voice may instead repeat the name 'G'yeth', also repeated by Jaime in his last audio tape. In the stories of H.P. Lovecraft, Abdul Alhazred is the author of The Necronomicon.

Bugs

  • PCXbox 360PlayStation 3 During The Dark Heart of Blackhall quest, when you are told to go to the Dunwich Building in order to destroy the book, the World Map will target the location to be near Springvale School, when in fact the building is located on the southwestern corner of the map.
  • PCXbox 360 In the mutilation room just prior to the door to the Virulent Underchambers, a head will appear chattering on a desktop. This happens when you access a trap computer terminal on the floor directly above the 'chattering head'. Upon a secondary explosion (caused by a frag grenade, for example), the 'chattering head' will leave the desktop and reveal itself to be a dismembered torso with a head, which had previously clipped on the desk.
  • PCPlayStation 3Xbox 360 It is possible that the obelisk will not emit any radiation at all.
  • PCPlayStation 3 If you are exiting Dunwich with a companion, he or she will often spawn around the back (south) of the building, where upon they can be attacked. Even if you run back to defend them, it is likely that one or both will be killed. One way of avoiding this is fast traveling right away, though sometimes the radscorpion will travel with you.
  • Xbox 360 In the room leading into the Forsaken Dunwich Ruins there will be two heads. One of them is on the desk, and one on the floor. If you grab on to the desk head you can make it look up and down. You can also grab the one on the floor and drag it around the room with you. Note that it will still be stuck in the floor and glide around comically.
  • Xbox 360 In the underground chamber, the feral ghoul reavers will still attack even though you are wearing the ghoul mask. Not sure if this is a bug or intentional.

How To Get To Underworld Fallout 3 Console Commands

Gallery

Underworld Fallout 3 Location

  • Dunwich Building flashback

  • Bloody Sketch found in Dunwich Building

  • Obelisk in cavern below Dunwich

  • Back of the obelisk

How To Get To Underworld Fallout 3 Walkthrough

Retrieved from 'https://fallout-archive.fandom.com/wiki/Dunwich_Building?oldid=2035909'